
pak files out of the subfolders they download into and pasting them into your working mod folder for the non-steam install, the problem is more or less solved.

pak files and checking them for updates, and if you don’t mind copying the.

There are mods that I want (Pythagoras, for instance) that seem only to be available via Steam. If I knew for sure that it would make the Workshop available, I would try a little more seriously to add it. Alternately, does adding CE to my Steam Library as a non-Steam game allow access to the Workshop? I’ve tried adding it but so far with no luck. I would pay as much as half for such a key, even though it seems a little off to have to buy something one already owns, in order to access free content for it. I was wondering if there were some way to get an activation key (from Steam, or perhaps from FunCom) for it just to be able to access the Steam Workshop and download mods. I am unable to do anything meaningful on Steam with regards to my CE PC app, such as downloading mods from CE’s Steam Workshop. I linked my Steam account to my XBox PC account, thinking it might mean something in terms of mutual licensing across the two platforms. When I finally got a PC that could run it, I was able to download it to my PC for free via the XBox PC app, which was awesome and I was really happy about. My copy of CE was bought from the Microsoft Store for my XBox many years ago.
